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Infinity Ziona
Cloakers
32
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Posted - 2013.05.29 11:16:00 -
[1] - Quote
Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. Yeah because titans are supply ships. Pretty sure he's talking about cargo ships, the ones that you could actually hunt in null. The ones that would occasionally be full of mega and zyd. He's absolutely right too, having had the pleasure of hunting those ships way back then, there was some risk to null seccers. Now there's none. |

Infinity Ziona
Cloakers
32
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Posted - 2013.05.29 12:39:00 -
[2] - Quote
Malcanis wrote:Infinity Ziona wrote:Malcanis wrote:Stonecrusher Mortlock wrote:Why is there no way for us to attack supply lines in eve?
The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form. http://eve-kill.net/?a=home&scl_id=600There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there. Yeah because titans are supply ships. Pretty sure he's talking about cargo ships, the ones that you could actually hunt in null. The ones that would occasionally be full of mega and zyd. He's absolutely right too, having had the pleasure of hunting those ships way back then, there was some risk to null seccers. Now there's none. You know that there's no Rhea class titans, right? Look at that page again. That Rhea made a stupid mistake. You have to make one jump into Mai from high sec. Maybe a scout would have been advisable, on the high sec side too :) ? |

Infinity Ziona
Cloakers
36
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Posted - 2013.05.30 15:21:00 -
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Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. Who gives a crap about industry? We want the ability to blow up ships carting billions in cargo.. If we blow it up then stuff gets more expensive, meaning you make profit anyway off someone else's losses. Well as long as your smart and don't get blown up yourself.
We're not playing Excel Spreadsheets Online, we're playing Blowing Up Spaceships Online... its just EvE for short cuse BUSO sounds Japanese |

Infinity Ziona
Cloakers
36
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Posted - 2013.05.30 16:22:00 -
[4] - Quote
Malcanis wrote:Infinity Ziona wrote:Malcanis wrote:Rebecha Pucontis wrote:
The method I suggested in the other thread was to make it so cynos no longer appear on the overview, but jump drives are no longer able to jump straight into a POS bubble or onto a station. Also maybe some travel time could be added when jumping. Yes this would affect my current gameplay and make it harder, but to be honest I feel as I am being forced into a boring mechanic anyway so that is why I don't mind.
You already can't cyno into a POS bubble. I feel like this "fix" to logistics is a solution looking for a problem. If 0.0 industry isn't competitive with hi-sec industry (it isn't) then the proper course of action is to correct the imbalance, not nerf logistics because nullsec players are (rightly) reluctant to do industry under such heavy handicaps. Once the TCP of 0.0 and hi-sec are fairly close to each other, then the issue of logistics between 0.0 and hisec becomes moot. Who gives a crap about industry? We want the ability to blow up ships carting billions in cargo.. If we blow it up then stuff gets more expensive, meaning you make profit anyway off someone else's losses. Well as long as your smart and don't get blown up yourself. We're not playing Excel Spreadsheets Online, we're playing Blowing Up Spaceships Online... its just EvE for short cuse BUSO sounds Japanese Indeed you do. But no one is going to fly hauler trains about the place for you to blow up just because they like you. They're going to go to all that effort and expense and risk only if it's more profitable to do so. It's not anymore and it never will be again. Sorry if that's not what you want to hear but life is hard sometimes. Perhaps you are right or perhaps not. One thing that is certain is that you can never say it'll never happen in EvE. We've had devs say things will never happen and they have despite that. Remember the Yulai superhighway? We very well might see some form of convoys flitting about null and low in the future without the super-safe supercapital superhighway that is bridging :) That would be super.
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Infinity Ziona
Cloakers
36
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Posted - 2013.05.30 17:52:00 -
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baltec1 wrote:Infinity Ziona wrote: Perhaps you are right or perhaps not. One thing that is certain is that you can never say it'll never happen in EvE. We've had devs say things will never happen and they have despite that. Remember the Yulai superhighway? We very well might see some form of convoys flitting about null and low in the future without the super-safe supercapital superhighway that is bridging :) That would be super.
Convoys cant work in todays EVE. There is just too much firepower out there and carriers are more common these days than BS were back in the days convoys were used. If and when such a changed happened it would not be todays EvE so that wouldnt be a problem. |

Infinity Ziona
Cloakers
36
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Posted - 2013.05.30 20:24:00 -
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baltec1 wrote:Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. That wouldnt be the case if moving caps around was so easy to do. One would assume that if moving goods around was a little harder then moving caps would be at least as difficult. |

Infinity Ziona
Cloakers
36
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Posted - 2013.05.30 23:43:00 -
[7] - Quote
SmilingVagrant wrote:In a day when even a moderately small alliance can field a full fleet of dreads why are we even discussing this? Any regular freight convoy would be massacred, and the dread pilots wouldn't even care about losing their ships because once you count cargo they would likely be destroying something 3-4 times the cost of their own vessel, more if they simply suicide fit it. You're supposing that all mechanics must remain the same. Dreads are anti-capitals not anti-convoy. Battleships, battle cruisers and smaller should be anti-convoy. That could easily be modified. |

Infinity Ziona
Cloakers
38
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Posted - 2013.05.31 05:53:00 -
[8] - Quote
Tightass Trixie wrote:don't screw with new mechanics limiting where cynos can be placed.
Use the existing mechanic and lore about not being able to place cynos in highsec, but make it bi-directional. Make it so that you can't lock onto cynos from highsec.
Which playstyles does this change affect? Jumpfreighters and Black Ops - that's it.
Jumpfreighters: Put's a little more risk to the pilots for having to make that one jump into a lowsec system in order to jump to a destination. Also makes it more difficult to ship all supplies from Jita as you can't jump off the undock.
Blops: What's the diff between buttSEKZ hotdropping from highsec as opposed to stqaging the fleet in a nearby lowsec before sticking it to that unsuspecting station camper?
What are the holes in this idea? Other than -- NO DON'T MAKE JF HARDER!!!!RAGERAGE111!!!!
Wow. I didn't realize they could lock onto a cyno from highsec lol. That's so fekked up. Does it wipe their widdle bottoms on the way home too? :) |

Infinity Ziona
Cloakers
39
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Posted - 2013.05.31 12:24:00 -
[9] - Quote
Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defence which is not an issue at this time.
Oh one more thing, to the previous poster, mechanics can be changed, its a computer program. EvE has changed radically before and will likely change radically again. I'm sure there are easy changes that could be made to wormhole mechanics to prevent big alliances from exploiting them for easy play mode.
Also log on traps have been a big part of EvE since release. People dealt with them before Titan superhighways and they can deal with them again. |

Infinity Ziona
Cloakers
39
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Posted - 2013.05.31 12:43:00 -
[10] - Quote
Malcanis wrote:Infinity Ziona wrote:Having a good think about the "cutting the throat of Nullsec" comments. Would it really be cutting the throat of Nullsec or would it be cutting the throat of huge powerblocs who other than themselves, nobody really likes anyway.
Nullsec used to be fun, it was not sims in spaceships, safe, cozy and easily defendable or spreadsheets online. Breaking up the titan super-highways might also be seen as releasing the stranglehold by these blocs on the majority of 0.0.
That would indeed create PvP as smaller more realistically sized alliances fought over the spoils. Realistically as in they would need to take into account logistics, mobility and home defense which is not an issue at this time.
What spoils? The space that is currently claimed because you can simultaneously defend your home systems and your outlying regions even if they're all the way the other side of universe without over-extending and leaving your home systems vulnerable. That extra space would be the spoils. |

Infinity Ziona
Cloakers
39
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Posted - 2013.05.31 23:16:00 -
[11] - Quote
Stonecrusher Mortlock wrote:Let me get this right.
By simply changing Cynos to have a minimum range ( 50 - 250km) from the station, before they can be lit and Cyno jam low-sec will cause Null sec to crumble to dust and every alliance member to quit eve, out right.
Absolutely None of the 1000's of players in high sec would be willing to take there places?
Now who's mad hatter insane sounding?
Your honestly wanting me to believe that with least amount of added risk to your high sec supply lines you will just give up and quit?
You know what i think if this change happened you would suck it up and adapt to it.
But even if i'm wrong, and you will leave because of it, there's others to replace you. QFT. Adapt or GTFO.
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Infinity Ziona
Cloakers
39
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Posted - 2013.06.01 07:50:00 -
[12] - Quote
Mara Rinn wrote:baltec1 wrote:Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners. The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum. The greatest problem with null sec is the people in null sec. Regardingthat last sentence - I think its also a problem with the people in CCP. Theres too much interaction between people in null and the developers. Too much gaming of the CSM by null sec players. To much personal involvement in the game by dev players. At its worst it spawned the T20 incident but its also likely to cause buffs such as invincible supply lines and lock onto cyno from Jita undock.
Not saying thats deliberate but its possible to have a conflict of interest in the current dev CSM null alliance RL buddy stuff that goes on. |
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